VESPA
FOR SOME TIME IVE HAD AN IDEA I WANTED TO MODEL ONE OF THESE SINCE I SAW ONE IN FRANCE, AND NOW I FINALLY HAVE!!
SW Vespa turnaround VM2 from simon went on Vimeo.
Wipeout Reinvented
This work was produced for my Final Year Project whilst studying Games Art at Teesside University, for which I got a First. I aimed to create a futuristic race track based on a childhood favorite of mine; Wipeout 2097. I took inspiration from the original game and created my own track from pre-visualization to asset creation and placement within the Unreal engine 3.
SW FYP compilation1 audio1 from simon went on Vimeo.
We are zombies
This is a collaborative project for a VR game jam. Teams were given 1 month to produce a short game suitable for use with the oculus rift vr headset. I produced all environment assets, textures, and vehicles, except for the helicopter (courtesy of dan taylor jones).
districtz from simon went on Vimeo.
undercurrent
what started as a university group assignment has now become a dedicated project driven towards embracing the next generation of vr technology. on this project i WORKED as an ENVIRONMENT artist and contributed a number of assets and textures, some of which can be seen below, as well as creating prefabs and making art passes in the unreal engine.
Sequence 01 from simon went on Vimeo.