my cv
simonwent_cv.docx | |
File Size: | 32 kb |
File Type: | docx |
Personal Statement:
I am a dedicated, hardworking individual who takes pride in whatever I do. I am especially passionate about creating artwork, and am always striving to find new ways to improve. Throughout my course in Games Art at Teesside University I developed and extensive skill set for creating art work for games, and am keen to further develop those skills and contribute to any exciting new projects I get a chance to be involved with. Game development presents the opportunity for me to take my artwork into a whole new dimension and I am excited by the prospect of working within a creative team from whom I can learn and collaborate with. I aim to bring as much enthusiasm and imagination as possible to any project I work on.
Education:
September 2010-May 2013: Teesside University: BA honours Computer Games Art (first class)
(basic animation, preproduction, history of games, asset creation, level design, Journey man, mechanical design, character design, environment design, concept art, contemporary studies, game dev., Final year project.)
September 1997- May 2001: Danube International School (Vienna): Inter Baccalaureate
(Maths-sl, German-sl, psychology-sl, Biology-hl, English-hl, Art-hl)
Feburary 2012: Ken Wong Concept Art class (Animex)
Achievements:
*Expo Tees Exhibitionist
*Atom Hawk concept art award for best concept art and design at Expo Tees.
*Professional speaking Expo Tees award for professional speaking and presentation of work.
*Princes Trust Business certificate
Work Experience:
*We Are Zombies: July 2013
VR game jam; 5 man team has 1 month to produce a small game utilising the Oculus Rift. I produced environment assets according to a design brief that worked effectively in the pipeline and met deadlines.
*Game Dev.: September 2012 – April 2013
University team project; as an environment artist I had to work with a team of artists and produce assets that met the designers brief.
*Nivaro Concept: September-december 2012, July- August 2013
Freelance concept work; I produced pre-visualization material to meet the clients brief, including sketches, updates, and fully rendered final images.
*Toby Carvery: April 2011-
Chef: Part time. (reference: Chris Reed/Mananger; Tel. 01642 817 651)
The Coy Carp (Vintage Inns): August 2007- September 2011
Head Chef, working as head chef in a professional kitchen, I had to manage a team on shift as well as other responsibilities. I learnt to work as part of a team, and the importance of punctuality, reliability, and a strong work ethic.
Skill Set:
Photoshop: Concept art and Pre-visualization/ Texturing
3DsMax: Modelling/ Unwrapping/ Baking
Zbrush /Mudbox: Sculpting
UDK/Unity: World building, Material Editor
NDo2: Texturing
Traditional art: Pencil sketching, Oils, Acrylics, Clay modelling
Likes and Interests:
One of the reasons I enjoy games so much is because they touch upon a number of interests in my life. I love to travel and discover new places, I enjoy a lot of sports (especially snowboarding), and am a big fan of books and movies. All these things inspire me every day to create something new, and games present the perfect medium to encompass all of these things.
Personal Information:
Born: December 13th 1983, Male, British national citizen
I am a dedicated, hardworking individual who takes pride in whatever I do. I am especially passionate about creating artwork, and am always striving to find new ways to improve. Throughout my course in Games Art at Teesside University I developed and extensive skill set for creating art work for games, and am keen to further develop those skills and contribute to any exciting new projects I get a chance to be involved with. Game development presents the opportunity for me to take my artwork into a whole new dimension and I am excited by the prospect of working within a creative team from whom I can learn and collaborate with. I aim to bring as much enthusiasm and imagination as possible to any project I work on.
Education:
September 2010-May 2013: Teesside University: BA honours Computer Games Art (first class)
(basic animation, preproduction, history of games, asset creation, level design, Journey man, mechanical design, character design, environment design, concept art, contemporary studies, game dev., Final year project.)
September 1997- May 2001: Danube International School (Vienna): Inter Baccalaureate
(Maths-sl, German-sl, psychology-sl, Biology-hl, English-hl, Art-hl)
Feburary 2012: Ken Wong Concept Art class (Animex)
Achievements:
*Expo Tees Exhibitionist
*Atom Hawk concept art award for best concept art and design at Expo Tees.
*Professional speaking Expo Tees award for professional speaking and presentation of work.
*Princes Trust Business certificate
Work Experience:
*We Are Zombies: July 2013
VR game jam; 5 man team has 1 month to produce a small game utilising the Oculus Rift. I produced environment assets according to a design brief that worked effectively in the pipeline and met deadlines.
*Game Dev.: September 2012 – April 2013
University team project; as an environment artist I had to work with a team of artists and produce assets that met the designers brief.
*Nivaro Concept: September-december 2012, July- August 2013
Freelance concept work; I produced pre-visualization material to meet the clients brief, including sketches, updates, and fully rendered final images.
*Toby Carvery: April 2011-
Chef: Part time. (reference: Chris Reed/Mananger; Tel. 01642 817 651)
The Coy Carp (Vintage Inns): August 2007- September 2011
Head Chef, working as head chef in a professional kitchen, I had to manage a team on shift as well as other responsibilities. I learnt to work as part of a team, and the importance of punctuality, reliability, and a strong work ethic.
Skill Set:
Photoshop: Concept art and Pre-visualization/ Texturing
3DsMax: Modelling/ Unwrapping/ Baking
Zbrush /Mudbox: Sculpting
UDK/Unity: World building, Material Editor
NDo2: Texturing
Traditional art: Pencil sketching, Oils, Acrylics, Clay modelling
Likes and Interests:
One of the reasons I enjoy games so much is because they touch upon a number of interests in my life. I love to travel and discover new places, I enjoy a lot of sports (especially snowboarding), and am a big fan of books and movies. All these things inspire me every day to create something new, and games present the perfect medium to encompass all of these things.
Personal Information:
Born: December 13th 1983, Male, British national citizen